Wednesday, 22 June 2011

Feature: How the indie Jamestown, a 2D shooter and instant classic, was born

Jamestown is a 2D, top-down shoot-em-up for the PC. It is $10 on Steam, and you should buy it. The story is simple: you play as Sir Walter Raleigh, and you're fighting your way through 17th century British Colonial... Mars?

"Sure, it's an absurd premise, but that's one of the nice things about being indie; if you want to make an alt-historical shooter set on 17th-century British colonial Mars (and starring Sir Walter Raleigh in his sixties), there's no one to tell you that you can't," Mike Ambrogi of Final Form games told Ars. It's not just the graphics and premise that are special though. The game has been in development for two years, and that time has been spent on polishing the experience to a blinding shine. If you placed this game on a Dreamcast disc and told me it was a lost Treasure release, I would have believed you.

The team was gracious enough to answer our questions about the game's development in detail, and the lessons to be learned are extensive: iterate endlessly, playtest constantly, and analyze what came before. The result is a shooter that feels fresh, while looking classical. Here's how they did it.

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